Lawrence Plante

Lawrence Plante · Mount Dora, FL · Open to remote (US)

Four products in five years. Each one built on the last.

I founded Dark Oak Studios in 2021 and ran it for five years. We won two consecutive Ripple XRPL grants, shipped a game platform, extracted it into reusable infrastructure, then built a second game on top of our own infrastructure. I wrote the server that ties those last two together. Now I want to do this work on someone else's team.

$250K

in Ripple XRPL grants, won and delivered

$6M+

on-chain trading volume, fully organic

100+

endpoint API platform shipped

5 yrs

founder and technical lead

Most portfolios are a list of unrelated projects. Mine is one arc.

Every product here exists because the one before it did. That compounding is the actual skill, and it is the thing I would bring to a team on day one.

  1. 2022 · Origin

    XRP Junkies Social Club

    One of the earliest XLS-20 NFT projects on the XRP Ledger, built in Unity. I specced and QA'd the generative pipeline: weighted-trait randomization driven by scriptable objects, programmatic 2048x2048 renders out of Unity, and JSON metadata generation.

  2. 2023 · First grant, $100K

    Junction, the game platform

    Won our first Ripple XRPL grant and shipped a platform that put NFT and token mechanics inside real games. Loot boxes and claim flow, an in-app shop, community voting, Firebase. It also carried the XRP Ledger ecosystem's first Xaman wallet integration running inside Unity.

  3. 2023 – 2026 · Second grant, $150K

    Nexus, extract the infrastructure

    The insight that won the second grant: the mechanics we hard-coded into one game were worth more as infrastructure other studios could run on. I made that case to the funder, then directed a senior contract team through the Laravel 11 build while owning every spec, QA pass and release sign-off.

  4. 2024 – 2025 · The proof

    SCRAPT, build on your own platform

    Rebuilt in Unity 6 and shipped on top of Nexus, which is the real test of whether the extraction actually worked. I wrote the authoritative game server sitting between the Unity client and the platform API myself, end to end. It is the best engineering work I have done.

Selected work

Running a studio means some things you write and some things you lead. Both are real skills and they are not the same skill, so every project below is tagged with which one it was. You should be able to trust the rest of this page because of that. Most of the code is in private repos and each project is written up as a case study with verifiable numbers, but the public repositories are linked further down.

Builtmy code, end to endDirectedmy specs, QA and releases, someone else's implementationContributedpart of a team codebaseSpecced & QA'dproduct and quality work, not the code

SCRAPT

NestJS · Fastify · Prisma · Redis

SCRAPT game server

Built

The authoritative backend that makes a game economy impossible to forge

A NestJS on Fastify service sitting between a Unity 6 client and the Nexus platform. Ten Prisma models, three layered auth guards, and server-side validation of every run. Written entirely by me.

Personal build · 100% my own code

Read the case study

Nexus

100+ endpoints · Laravel core · Unity C# SDK

Nexus

Directed

A 100+ endpoint API platform for Web3 rewards, commerce, and event-driven payouts

Grant-funded infrastructure platform on the XRP Ledger: reward distribution, in-game commerce, and payment bridges, delivered by a senior team I hired and directed.

Founder, product & technical lead

Read the case study
StaxBacktester dashboard with P&L, win rate, and fee-adjusted performance tiles

StaxBacktester

Built

Options-signal analytics and backtesting for a live Discord trading workflow

Solo-built fintech platform: parses Discord trade alerts into structured data, models P&L after fees, and backtests exit strategies to find where the edge actually is.

Personal project · all my own code

Read the case study

Junction

$100K grant · XLS-20 pioneer · first XUMM-in-Unity

Junction

Contributed

The Web3 gaming platform that put NFT and token mechanics inside real games

Dark Oak's first grant-funded product: a gaming platform bridging traditional game mechanics with on-chain rewards, and home to two XRPL firsts.

Founder & developer · 41% of commits, 2nd of 4 contributors

Read the case study
Bar inventory app dashboard showing items needing attention with par status badges

Bar inventory & shift handoff

Built

A PWA that replaced paper par sheets and group-text handoffs at a working bar

PIN sign-in, par-status color coding, and end-of-night state logging, built for the actual 2 a.m. close. Two full versions shipped.

Personal project · all my own code

Read the case study
Level 8 Lounge digital menu with signature cocktails

Level 8 digital menu

Built

The guest menu is the surface. The staff admin behind it is the product.

React + TypeScript menu with a Cognito-gated admin where managers change items, prices, and availability in seconds, no deploy required. Live in production at the venue today.

Personal project · all my own code

Read the case study

Code you can read

Most of what I have worked on lives in private studio repositories, which is not much use to you. These four are public right now. Where the code is mine I say so, and where it is the studio's I say that instead.

Async Python service streaming XRP Ledger data into TimescaleDB. asyncpg, websockets, aiohttp, and five hand-written SQL migrations. Entirely my own code.

PythonTimescaleDBasyncpg
Junction-XummStudio code

MIT-licensed Node and Express server behind the Xaman wallet integration: login, payload, NFT list, claim, sign and logout. Studio code I specced and QA'd.

Node.jsExpressXRPLMIT

Unity WebGL build that generates NFT artwork on demand in the browser. Front end for the generative pipeline I specced and QA'd. There is a live demo you can click.

UnityWebGLC#
loot-crate-siteStudio code

The loot crate front end from the Junction era. Studio code, included because it is public and readable rather than because it is the most interesting thing here.

JavaScriptWeb3

Also built

WAX NFT project

Co-built and launched a blockchain NFT project in summer 2021, before Dark Oak existed. Roughly $30K personal revenue in one summer.

Client work

Designed and built a teaching portfolio site for an educator's job search, delivered end to end from content to hosting.

Technical skills

Everything here is backed by shipped work you can see above.

Languages

  • TypeScript
  • JavaScript
  • Python
  • PHP
  • C#
  • SQL
  • HTML & CSS

Frontend

  • React
  • Next.js
  • Vite
  • Tailwind CSS
  • PWA development

Backend & APIs

  • Node.js
  • NestJS
  • Fastify
  • FastAPI
  • Laravel (MVC)
  • REST API design
  • JWT & auth guards
  • OpenAPI
  • WebSockets

Data

  • PostgreSQL
  • Prisma
  • Redis
  • TimescaleDB
  • Supabase
  • Drizzle ORM
  • SQLAlchemy
  • schema design & migrations

Cloud & Infra

  • AWS (EC2, S3, IAM, Amplify)
  • Docker & Compose
  • Railway
  • VPS management
  • cron automation

Working with AI

  • Cursor
  • Claude
  • Codex
  • Anthropic API
  • OpenAI API

Game & Web3

  • Unity C# SDK work
  • XRPL
  • wallet integration
  • tokenomics

Practices

  • Technical specs
  • QA & release testing
  • Vitest
  • Git & PR workflow
  • developer docs

About

I started Dark Oak Studios in 2021 and ran it for five years: a distributed senior team, roughly half a million dollars in lifetime capital, and two consecutive Ripple Foundation grants won and delivered. I ran the hiring (300+ applicants, about 60 interviews), the funder relationship, the specs, the QA, and a good share of the code.

On the split between building and leading. On Nexus I hired engineers who were faster at raw implementation than I was, and putting them on the critical path while I held the specs, the QA and the funder relationship was the right call for the company. On my own work the balance is the reverse: the SCRAPT game server, StaxBacktester, the menu system and the bar app are my code, end to end. Every project on this page says which one it was, and that is deliberate.

In 2026 I committed to the software side full time. I'm looking for full-stack engineering, or technical product and delivery work, on a remote team that wants someone who has carried a product from a spec through a release and answered to a funder for the result. B.S. in Business Management from Florida State with a CS minor and about 50 credit hours of computer science coursework.

Let's talk.

Email is the fastest way to reach me. If you're hiring for a developer seat, grab the developer resume; for product or technical program roles, there's a version for that too.